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Nov
3

Lots of work happening

Posted by Daniel

The new game (which I’m calling Project Viper for absolutely no reason other than it sounds cool) is coming along nicely. I’ve been working on a lot of new systems to hopefully help the game stand out from the many other games coming out.

New Features

It’s going to feature mouse control which is something I considered adding to Dawn’s Light but by that time it would have been far too much work. We are trying to make the game more accessible in order to reach a greater audience. I’m also creating a new menu system to help with this, which also adds to the uniqueness.

The same can be said of the new battle system. The plan is to make it more streamlined for players on the easy difficulty and deeper for players on higher settings. We’re not dumbing down the game, we’re making it more fun for more players.

Puzzle Tools

This week I’ve been working on puzzles, when I started making Dawn’s Light I’d never touched rpg maker before so some of the earlier puzzles were quite messy and it took a fair amount of time to make the second and third versions of a puzzle.

This time I planned things out properly. I have a whole toolkit of useful things to use when making a puzzle. I can make variations and changes quickly and easily and the whole thing is just a lot smoother. Some of the puzzles we have this time just could not have been done before. Or at least not in a sensible time frame.

Production

We’re coming to the end of this phase of production, the maps are almost done. I’m currently cutting up and positioning dungeon rooms. We’ll soon move into the longest part, building the world, quests, dialogue and of course puzzles.

Personally I think the game is going to be awesome. We’ve learned a lot from the release of Dawn’s Light, we’ve read through tons of feedback about the game and we’re looking to improve on every aspect of the game.

6 Responses to “Lots of work happening”

  1. kat says:

    i just loved dawn’s light and can’t wait for your new game.keep up the good work. peace out

  2. DrQwerty says:

    I am nearing the end of Dawn’s Light, which has been an absolute JOY to play.

    Here’s my suggestion on incorporating “mouse control” into your next game. PLEASE make it an option … as some people may prefer to play using the arrow keys, as well as handicaps involving finger movement/dexterity can be considered. I am one of those people that prefers using the arrow keys. The handicap suggestion is because of a friend that suffered a stroke and has limited mobility to the extent that only arrow keys can be used.

    I shall be anxiously awaiting your next release. Happy Holidays!

  3. Daniel says:

    Using the arrow keys will definitely remain an option. Mouse control is an added feature for those who prefer it, plus it’s a requirement for some sites who sell games.

  4. phoebe222 says:

    I never understand how people can use the mouse with RPG’s of this sort. Maybe because the ones that I’ve tried were really bad in adding the mouse control, No need to say but I’m looking forward to playing Project Viper :)

  5. Daniel says:

    I used the mouse a bit when I played Aveyond. I still use the keys most of the time though.

    I’ve been working on making the mouse control more fun to use. One thing I want to do is get rid of the right mouse button completely. The menus will all have close buttons.

    I’m looking forward to finishing Project Viper. :)

  6. ladybegood says:

    Boy John if your next game is as good as these two i will be playing and buying all the time my better hald {husband} played both and he liked them too it was nice to play and not fight really a great game loved it KEEP UP THE GOOD WORK

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