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Feb
2

Quiet Time

Posted by Daniel

We’re going into the home stretch now. This is the part where we make lists of everything that isn’t done yet. Then after the list is complete we find more things that aren’t done. Sometimes they are really big things that we somehow forgot about. Those are the very worst. :)

While we’re doing this I’m not going to write any blogs. We need to try to think as little as possible and just follow the list. The more zombie like we can be, the better. Zombies don’t get bored when they develop games which makes them very efficient.

The next blog I write will be the beta announcement so stay tuned if you’re interested in doing some testing.

7 Responses to “Quiet Time”

  1. Jason says:

    Thanks for keeping us updated! These glimpses into your process have been fun while they lasted. Here’s hoping your hard work and dedication pay off – for you and for us. I’m looking forward to the end result. :)

  2. Lambchop says:

    Woot! I cannot wait. :D

  3. Jade says:

    Shhh, a masterpiece is about to be born, and the artist needs peace and quiet! ;-) (No push, mate, none at all ;-) )

  4. Guppies143 says:

    It is great to hear you’re so close to finishing the game! I can’t wait to buy it and try it. OR, if you would like to have a rather average older person with a lot of time on his hands help with the Beta testing, let me know. I am not an expert at playing rpgs and I’ve never BETA tested before, but I’ll be game to give it a go. Enjoy your quiet time.

  5. Muesli says:

    HERE, HERE, HERE, I’M HERE! and i will definitely help you guys with beta-testing.

    @Guppies143: I don’t know what Daniel and the others think about it, but I guess that any help is helpful, no matter what type of player there is. You have to consider that the final costumers buying these games are ranging from hardcore rpg-maniacs to first-timers – and they all should be able to enjoy it. So if you (as an average player, guessing from your statement) are encountering any problems, it should be of constructive value to the developers because they want you to have as much fun as possible.

  6. Guppies143 says:

    Thank you Muesli! That was my thinking also. I really enjoyed playing “Dawn’s Light” and “Christmas Story” ( although I did get stuck several times) and I’m really looking forward to playing “Viper Project”.

  7. Daniel says:

    Muesli is right, it’s better to have a wide range of skills for testers. We don’t want to end up with a game that only expert players can handle.

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