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Jan
23

Sound Effects

Posted by Andrew

Hi guys,

We’ve decided to step it up a notch and add copious amounts of sound effects to Project Viper. This all started not too long ago, when I stumbled across a nice website with nice sound effects. I decided that Project Viper could definitely benefit from these  sound effects and I immediately set about coding them deep into the game’s internal database structure.

They are now interwoven so intricately and so deep into the game’s infrastructure that I couldn’t remove them without causing severe damage to pretty much everything else. Suffice to say they are here to stay.

Now there’s a fine line between sound effects that add to the experience, and sound effects that just cheapen the experience and ruin the atmosphere. I feel that we crossed that line long ago, and what we are left with is an infinitely looping chain of sound effects that crossed the threshold of excessive many moons ago.

While some of you may find this somewhat disconcerting, I feel that you will certainly not be disappointed. The sound effects can involve anything from the sound of somebody landing on dirt, all the way to a screaming maniac.

When all is said and done, I know I will not regret with this decision. If nothing else, Project Viper will certainly be memorable. What do you guys think?

P.S. Blog post is in no way indicative of the final product and should not be taken literally.

3 Responses to “Sound Effects”

  1. Yamota says:

    I liked the background music for Dawn’s Light. That being said, I hope there is not a constant barrage of weird fx instead of a musical score. Sound effects can be good as long as they are not overly repetitive and they don’t cover up the background music too much. An example of something I would not like would be loud constant footsteps while the character moves. But if you say we will not be disappointed I have faith in your opinion.

  2. Winks says:

    >> “They are now interwoven so intricately and so deep into the game’s infrastructure that I couldn’t remove them without causing severe damage to pretty much everything else.”<<

    THUD! (sound of my jaw dropping to the floor)
    GASP! SOBBING (Loops) SOBBING. SCREAM!!!
    How reassuring?

  3. Andrew says:

    It is going to be wild! Perhaps not quite to the level that I described, but it’s looking real good so far. Let me just say that you are going to love battles so much that you’ll wish you were on slime island.

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