
The move to 640
Posted by DanielThe default RPG Maker VX resolution is 544 * 416. It’s a strange size and I have no idea why they went with this size. If you’ve played Dawn’s Light in full screen you’ll notice the black border around the outside. You do get used to it after a while but I always wished we could change it.
So why didn’t you?
Changing it part way through development would have been crazy. It’s something you need to know before you do anything on the game.
For Project Viper we knew we were going to use 640 * 480. That’s the resolution that XP games like Aveyond use. It fills the whole screen and it also gives us more room to do cool things.
Change it now then
Changing to 640 isn’t a simple task. It breaks everything. The menus, the battle system, the text box and more. All of those things are set up for the smaller resolution so when you change to 640 you need to change all of those.
You can of course just stretch out the existing menus but then you’re not taking advantage of the extra space.
That’s sad
So I remade the text system, menu system and I’m working on the battle system. I’m taking a little extra time now to make them really good because we’ll probably use the same ones for future games (with new skins and features of course).
The text system huh?
Stretching out the text box would have taken me about 10 minutes or even less if I used an existing script. Instead I decided to start from scratch so that the text could glow…
Text system, later.