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Dec
17

Viper Menu Preview

Posted by Daniel

Here’s a quick preview of the new menus for Project Viper.

Click to see bigger

First up is the escape menu. There’s a couple of ways to bypass this, either with the keyboard or mouse but it’s a good place to start.

You can get back to this menu at any time by clicking the home button at the top left. You could also click the ‘x’ button at the top right to close the menu. Click the image to see the full size version.

This is the active quest list. I had to blur out my placeholder text because it’s really bad and the scrollbar grabber still needs a graphic to replace the blue circle.

At the top you’ll see the path that you’ve taken to get to this menu. It’s a good way to see where you are but you can also click any of the buttons to go back to that menu. So in this screen clicking on ‘journal’ will take you back to the main journal page.

I’m looking forward to seeing how useful this is in the final game. I may end up never using it or I may use it a lot.

This is what I’m calling a popper. A popper is a smaller menu that will appear in the middle of the screen. This one is for choosing an item to use or give to somebody. Don’t worry, there won’t be that much scrolling involved. The only things that will be in this list are items that you can use or give away.

And finally, here is the new quest popper. The quest name is just a placeholder right now. Dawn’s Light had a small box pop up each time you got a quest but I wanted to do more with quests this time. You can see the quest name, the task name and the rewards.

Each quest is made up of 1 or more tasks. After you complete a full quest (all tasks) you’ll get a reward. Each dungeon will be a single quest made up of several tasks. The plan is to make it a bigger deal when you complete a quest. The rewards will help with that as well.

I’m keeping the rewards a mystery until you get them to make it more exciting. Sometimes you get some money, sometimes some bonus xp and if you’re really lucky, you’ll get a mystery item. The mystery item will always be something good, not just a potion.

Menu preview end. So what do you think?

7 Responses to “Viper Menu Preview”

  1. SeverineSnape says:

    Wow. Can I just say… wow?

  2. loontune says:

    Love the menu designs!! Keep the menu paths at the top because it’s a great idea and will definitely improve menu navigation. And the quest popper with the reward details is a nice, unique, touch.

  3. Winks says:

    If this means not having to scroll through a zillion items just to see how many of slime residues I have, it will be all worth it!

  4. Malvodion says:

    It looks awesome!

  5. gokuu says:

    i have no words. this is what is called innovativeness at it’s best. u won’t believe how refreshing it is to see someone who is actually trying give the good old RPG a new look. it makes it more interesting and more importantly desirable. keep up the good work.

  6. DrQwerty says:

    I hope using the mouse will be an OPTION … because there are customers that prefer using the arrow keys. Was this something that you thought about … or has that decision all ready been made?

  7. Daniel says:

    You can definitely still use the arrow keys. There’s a few things in the menu that are just for keyboard users.

    I use the keyboard most of the time myself.

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