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	<title>Comments on: Battle System: Stats &amp; Armor</title>
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	<description>John Wizard Games Presents ...</description>
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		<title>By: Daniel</title>
		<link>http://johnwizard.com/blog/?p=245&#038;cpage=1#comment-159</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 29 Jan 2010 05:42:37 +0000</pubDate>
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		<description>That&#039;s a good point. I haven&#039;t done any work on tutorials yet but I&#039;m going to have to make sure players understand that it&#039;s more than just a quick and heavy attack.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good point. I haven&#8217;t done any work on tutorials yet but I&#8217;m going to have to make sure players understand that it&#8217;s more than just a quick and heavy attack.</p>
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		<title>By: loontune</title>
		<link>http://johnwizard.com/blog/?p=245&#038;cpage=1#comment-158</link>
		<dc:creator>loontune</dc:creator>
		<pubDate>Fri, 29 Jan 2010 05:24:49 +0000</pubDate>
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		<description>I like the idea of stamina and runes and am looking forward to how it will work in the game. I think its very unique when compared to similar rpg games out on the market already. I think it will really allow a player to come up with a specific battle strategy beyond simply spamming a single strong attack or designating a potion guy (Harvey became this guy for me in Dawn&#039;s Light). Only thing I&#039;d say is to definitely incorporate a good tutorial into the game that will accurate explain your new battle system to the player. Some might be able to experiment with different things until they find something that works, but others might not have that kind of patience. So, definitely a good tutorial. Keep it up with the cool ideas.</description>
		<content:encoded><![CDATA[<p>I like the idea of stamina and runes and am looking forward to how it will work in the game. I think its very unique when compared to similar rpg games out on the market already. I think it will really allow a player to come up with a specific battle strategy beyond simply spamming a single strong attack or designating a potion guy (Harvey became this guy for me in Dawn&#8217;s Light). Only thing I&#8217;d say is to definitely incorporate a good tutorial into the game that will accurate explain your new battle system to the player. Some might be able to experiment with different things until they find something that works, but others might not have that kind of patience. So, definitely a good tutorial. Keep it up with the cool ideas.</p>
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