
Jack of All Worlds
Posted by Daniel
Made this logo, I like it. How about you? I also like the name, we had some really terrible ones we were going to use before this one came about.
Getting There
Posted by AndrewI’ve been doing some more work on the new game lately. We weren’t sure about a few things so I’d been putting my attention to the other game we’re working on. I think that we’ve finally worked out how the battle system and the item collections are going to work now, and I just finished playing through the game without it breaking so we’re getting there. There’s still a few things that we need to do:
- Putting in enemy stats, finishing battle system and putting in the enemies
- Menu (stats and so on)
- Putting in the music
- Putting in the items that you pick up
- Refining of dialogue
- Finding and recording all of the tiny little problems and then fixing them
- Testing
In the meantime, I’ll show some more screenshots of the game.


It’s robert! He’s back, and now he’s in his natural habitat. But this time he’s all business.

Explaining the current state of vampires.

Time to dish out some justice!

Just doing hero stuff.
Special Mission
Posted by AndrewI’ve got a bunch of new screens from the new game today. One of Jack’s missions will take him somewhere very familiar.

In the Lone Wolves HQ.

The whole pack is there.

The Twilight Forest is looking a little different these days …

He doesn’t want to get his suit dirty.

Can the Lone Wolves reclaim their original headquarters?
More on New Game
Posted by AndrewHi guys,
The new game is coming along well and the other secret new game is doing very well too. Nothing that will be obvious to the player, but will make the game much easier and more efficient to make. If you remember the helper tiles blog from a while back. We now have a few more rows of them and they are going to make this game very efficient to make.
We can now do things like automatic transfers (no events!), barrels as tiles (no events!) and even pop outs as tiles. And that’s just to name a few. This cuts down copy-paste procedures by about 1000 times.
Back to the new game. I’ve got a couple more pictures today. In the first picture, Jack ponders what to do with the pile of grass. In the second one, Jack daringly climbs around the rooftops of a building.


Stay tuned tomorrow for screenshots of a very special mission.
New Game Shortly!
Posted by AndrewSorry for the lack of blog posts recently. Once you stop doing them for even one day, it becomes easier and easier to forget about them altogether. The good news is today I’m going to get the daily blogs started again, and I’m going to start with screenshots of our new game that will be coming out very shortly.
I’d been making rapid progress on this game up until a while ago when I was overcome by an unforeseeable wave of laziness, but that’s over now. The maps are all done and I finished doing all of the events today. Now we just have to put enemies in and set up fighting and finish all that other fun stuff like tracking down places I decided to use switches without naming them and then using them again later.
I don’t want to give away too much about the game, but I will say that get various masks that give you new abilities when you equip them. It’s a pretty small game, think of it as a bunch of ideas we had that weren’t big enough to make a full game that we’ve put together into a fun little package.
And now for some screenshots. In the first one, Jack appears to be wearing a mask that lets him use some kind of grappling device. I wonder what he is planning to do in the second one …


Keep reading each day for more updates. Tomorrow I might post some more pictures and we might even be revealing another new game soon.